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The game was replaced by a successor, titled Club Penguin Island (which itself was discontinued the following year). Club Penguin later shut down its servers on March 30, 2017, at 12:01 AM PDT. On January 30, 2017, it was announced that the game would be discontinued on March 29, 2017. These features included offering an "Ultimate Safe Chat" mode, whereby users selected their comments from a menu filtering that prevented swearing and the revelation of personal information and moderators who patrolled the game. Thus, a major focus of the developers was on child safety, with a number of features having been introduced to the game to facilitate this. The game was specifically designed for children aged 6 to 14 (however, users of any age were allowed to play Club Penguin). The success of Club Penguin led to New Horizon being purchased by the Walt Disney Company in August 2007 for the sum of 350 million dollars, with an additional 350 million dollars in bonuses should specific targets be met by 2009.
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While free memberships were available, revenue was predominantly raised through paid memberships, which allowed players to access a range of additional features, such as the ability to purchase virtual clothing, furniture, and in-game pets called "puffles" for their penguins through the usage of in-game currency. In July 2013, Club Penguin had over 200 million registered user accounts. After beta-testing, Club Penguin was made available to the general public on October 24, 2005, and expanded into a large online community, such that by late 2007, it was claimed Club Penguin had over 30 million user accounts. Players used cartoon penguin- avatars and played in an arctic-themed open-world. It was created by New Horizon Interactive (now known as Disney Canada Inc.).
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For its successor released in 2017, see Club Penguin Island.ĭiscontinued in favor of Club Penguin Island (March 30, 2017 ( ))Ĭlub Penguin was a massively multiplayer online game (MMO), involving a virtual world that contained a range of online games and activities. You can stay connected with me on Twitter.For the franchise it spawned, see Club Penguin (franchise). So go learn, create, and build the world is waiting. Our generation has all the resources we need clicks away from our fingertips. Whether you're a younger fan continuing your adventures in CPI, or an ex-reader who may now be graduating from college, today can be the day to explore something new, search Google to teach yourself new skills, or build out your ideas.
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I've learned how important is to explore more, learn more, and build more. That's why I plan to keep this site open for as long as I can, so you guys can come back and look through the memories. Even though I actively stopped playing the game a few years back, I have always tried to keep the site up-to-date for the strong community for which we have built.
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It has been ten years since my first post on this site (that's half of my lifetime!!). From coding to graphic design and even online marketing, the skills I learned allowed me to start other projects and even helped me to decide what I want to study in school. Building this site unleashed so many of my passions and taught me a handful of new skills. Over the years, many friends and memories were made in the game, but even more outside of it. It was connecting kids from all over the planet and placing us in one adventure to build and learn together. I believe Club Penguin was so exciting because it was the first true "social media" that most of us experienced on the internet, long before Facebook or Twitter. Like most, I discovered Club Penguin in the early years of middle school and feel in love with the adventures, mini games, and those adorable waddling penguins.